AGEM report sets suppliers economic impact at US$55.8b in 2018
Prater: “This report accurately reflects a dynamic sector that is focused on innovation for gaming markets”

A new report released by the Association of Gaming Equipment Manufacturers (AGEM) indicates that the global gaming supplier industry generated a total economic impact of US$55.8 billion in 2018, supporting more than 202,000 employees both directly and indirectly.
The report titled “Impact Analysis: Global Gaming Supplier Industry” was the result of an independent study commissioned by AGEM and conducted by the respected Nevada-based research firm Applied Analysis, with direct revenue generated by the suppliers at US$20.7 billion, with an indirect impact of US$15.9 billion and an induced revenue of US$19.2 billion.
Over the past 5 years, direct employment has grown from 50,594 to 61,715, an increase of 22 percent. The average direct wage per employee in the industry reached approximately US$91,240 in 2018, reflecting a significant premium to the current U.S. average annual wage of US$51,960, as listed by the Bureau of Labor Statistics.
The industry has an especially strong impact in Nevada and overall employs a broad range of workers, including high-end technical professionals and engineers responsible for hundreds of millions of dollars in research and development expenditures annually.

“Existing suppliers are growing, and new players are entering the space and this report accurately reflects a dynamic sector that is focused on innovation for gaming markets throughout the world,” said Marcus Prater, Executive Director of AGEM. “In summary, the report paints a picture of a healthy overall gaming industry where commercial casinos and tribal properties are capitalizing on advanced technologies and game content from a vast array of creative suppliers to grow their business while providing their customers with new and exciting forms of entertainment.”